This paper revisits a more than half a century old problem: slice a free-form object into layers for manufacturing. A point based approach is taken that would have been prohibitive even a decade ago. Due to modern hardware, plenty of storage and a plethora of software packages, the time has come to ditch complicated and error prone numerical code and deploy a simple point based method to achieve robustness and accuracy that have been lacking for a very long time.
Point cloud slicing for 3-D printing
W Oropallo, LA Piegl, P Rosen, K Rajab
Computer-Aided Design and Applications 15 (1), 90-97